Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | MindShift | KQED News

Educators are held responsible for several aspects of English-language arts competency with their students: critical thinking, writing, assessing narrative structures, thinking about how characters develop and how setting affects character. Teachers have a variety of vehicles for conveying those lessons, but a new tool has emerged for learning with digital games.

via Gone Home: A Video Game as a Tool for Teaching Critical Thinking Skills | MindShift | KQED News.